Of course, you could always just walk right by them, but some creatures have the "taunt" ability, meaning that if you pass them, you have to stop and fight. The strategy comes in with the various rules and conditions that can be applied to the cards your major goal is to get from your side of the board to your enemy's, but the hostile monsters they summon can stand in your way. The latter are necessary to activate certain cards you'll need five forests to activate a powerful Golem, for example, but it's worth the five turns that will take. You'll also be able to build on the empty hexes of the game's "board", with either two generic pieces of terrain or a single special one such as forest or desert. Each turn you're able to spend "Faeria", the game's major resource, to put cards into play often, the aforementioned monsters at your disposal, but also cards which offer boosts to already-active beasties. Essentially, it's you versus your hated enemy, the aim of the game being to reduce the opponent's HP to zero by attacking them directly with your summoned creature cards. It's also a board-based strategy game, where you build up the board yourself. Well, we say card game, but that's only part of Faeria. Everything just looks beautiful the cards themselves are attractive, the UI is slick and very readable, and it all just runs very nice and smoothly, with visual effects enhancing the turn-based action rather than obscuring it. There are plenty of card games on the Switch, but Faeria may be the prettiest one of all in terms of sheer presentation. Captured on Nintendo Switch (Handheld/Undocked)
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